There is exactly one honest thing a mission walkthrough can say before launch: we haven’t played it either. So instead of pretending, this page documents the system our walkthroughs will use from day one — so you know what you’re getting and can tell us what’s missing.

The format, decided in advance

Every mission page will follow the same skeleton:

  • Spoiler-tiered layout. Objectives and mechanics first (spoiler-light), story context behind a clearly marked fold. You should be able to get unstuck without getting spoiled.
  • Completion criteria up front. If 6 keeps the series’ medal/score system, requirements appear at the top of each mission — because discovering “you needed to finish in 6:30” after finishing is the series’ oldest heartbreak.
  • Checklist integration. The same localStorage checklist widget used across GTA 6 VICE Guide will track your mission completion — no account, stored in your browser.
  • Failure notes. The community’s collected “ways this mission can silently go wrong,” which every veteran knows is the actually useful part.

What we know before launch

Officially: the story follows Jason and Lucia, a partners-in-crime setup the trailers frame with heavy Bonnie-and-Clyde energy. A dual-protagonist structure invites speculation about switching mechanics à la V — plausible, unconfirmed, and labeled as such.

Tip: Between now and launch, the best “mission content” is Rockstar’s own trailers — the second one especially rewards a slow rewatch. What look like cutscene beats are often mission scaffolding.

Help us build the skeleton

Our community submissions are open now for format suggestions: what did past walkthrough sites get wrong? What do you want at the top of a mission page? The best pre-launch submissions are already shaping the template — see the current crop on the community page.

When the credits roll on our first playthrough, this hub becomes the index of every mission in Leonida. Until then, it stays honestly, deliberately small.