Map speculation is the most fun and least reliable corner of any GTA countdown. So let’s do this properly: a hard wall between what Rockstar has officially shown, and what the community (us included) is merely hoping for. When something below is a guess, it says so in plain text.

The one-sentence summary

GTA 6 takes place in Leonida, a fictional state inspired by Florida, with Vice City as its anchor metropolis — and, for the first time in the series’ modern era, an officially named set of regions beyond the city itself.

Confirmed: the named regions

Rockstar’s official material has named these areas. This list is the spine of everything we’ll build post-launch:

Vice City

The famous one. Art deco heat, beachfront skyline, and the trailers’ most-lingered-on shots. Expect it to play the role Los Santos did in V: the dense core where story and chaos concentrate.

Leonida Keys

A southern island chain strongly evoking the Florida Keys — long causeways, marinas, diving-postcard water. If the series’ history of aquatic play matters, this is where it pays off.

Grassrivers

The wetlands. Airboat country. The clear Everglades analogue, and the region we’re most excited to see at night, when swamp plus neon skyline horizon should be something special.

Port Gellhorn

A gulf-side port town with a rougher edge in the official material — the working-coast counterweight to Vice City’s glamour.

Ambrosia

Industrial inland territory. Refineries and agriculture read as its identity; the smart guess (ours, unconfirmed) is that mid-game story business ends up here.

Mount Kalaga

Yes, a mountain area — modest by Rockies standards, as Florida-inspired geography demands, but confirmation that the map has elevation, forests, and presumably a scenic overlook for every fatal motorcycle idea you’ll have.

Confirmed by trailer, not by name

The two official trailers show: dense beach crowds, back-alley commercial strips, big-box suburbia, mudding trails, and storm-lashed coastline. None of these have official region labels, so we treat them as texture rather than geography until Rockstar says otherwise.

Tip: When you see a “map” image circulating with precise district borders — check the source. As of this writing, Rockstar has never published an official game map. Every detailed map you’ve seen is fan-made extrapolation. Some of it is smart; none of it is official.

Clearly labeled speculation

Our honest guesses, held loosely:

  • Scale: The community consensus points to the series’ largest map, but no official square-mileage exists. Anyone quoting numbers is guessing.
  • Interiors: Trailer glimpses of shops and clubs suggest more enterable interiors than V. Hope, not fact.
  • Wildlife: Gators feature prominently in official material — beyond that, the fauna list is anyone’s guess.

About our interactive map

One thing we want to be extremely clear about: our interactive map is 100% fictional — invented districts and points of interest we made up as a planning template, on an original illustrated canvas. It reproduces nothing from the game, the trailers, or any leak. At launch, we’ll rebuild it with real, verified locations. Until then it’s a sandbox for how we’ll organize collectibles, vantage points and activities — and honestly, naming fake neighborhoods is half the fun of a countdown.

How this page evolves at launch

Day one, this guide pivots from “what we know” to “where things are”: verified region borders, fast-travel logistics, collectible zone indexes, and the touring routes worth doing before the story sends you there. The checklist on this page will graduate from aspirational to practical. Meanwhile, if you spot something in official material we’ve missed, submit it — sharp-eyed corrections are how half this page got written.